BLOODMONEY 2

Simulation Game • Free Online Play • Browser-Based Gaming

BLOODMONEY 2 - Simulation Game

A pixel-horror pet-sim where you manage Harvey Harvington’s daily life and confront the moral consequences of your choices.

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About BLOODMONEY 2

BLOODMONEY 2 (aka "Human Expenditure Program") continues the chilling story that began in BLOODMONEY!. You guide Harvey Harvington through a series of care loops and minigames—feeding, playing, petting—while the program quietly tallies the cost of your decisions. Lightweight, one-button interactions hide heavy psychological stakes: profit versus compassion, memory versus denial, survival versus guilt. Multiple endings reward attentive play and force you to own the path you choose. This simulation experience plays directly in your browser without downloads or installs.

BLOODMONEY 2 Deep Dive

BLOODMONEY 2—also called the Human Expenditure Program—picks up right where BLOODMONEY! left off, turning everyday care into a system that measures you as much as it measures Harvey.

You manage Harvey Harvington’s life with one-button interactions: feed, play, comfort, decide. The friction is low so the weight of each choice feels high.

It’s a pet-sim on the surface and a morality audit underneath. The program logs patterns, not just outcomes.

Pixel art and hushed audio cues build a steady unease: small sounds for small choices, and those choices never stay small.

Five compact minigames set the rhythm—quick checks of reflex and attention that quietly alter Harvey’s mood and the day’s arc.

Currency and upgrades promise convenience; the ledger keeps asking what that convenience costs.

Your decisions tilt between profit and compassion. Neither path is clean, both leave fingerprints on later scenes.

Harvey remembers. Micro-gestures—feeding a bit late, choosing a cheaper option—echo later as posture, dialogue, or silence.

Multiple endings don’t judge; they mirror. The game simply shows you the pattern you practiced.

The control scheme is simple by design, pushing focus from ‘how’ you click to ‘why’ you click.

Short sessions feel harmless until a leftover tension follows you out of the window.

Play is the story. Daily care loops are the narrative spine, and every loop writes a line you’ll have to read later.

The trauma of previous runs lingers in subtext. You can hide it from the interface longer than you can hide it from Harvey.

Upgrades unlock new interactions, new comforts, and new rationalizations. Progress and compromise arrive in the same package.

Minigame scores feed into more than meters; they teach what the system values and what it quietly ignores.

Failure rarely announces itself. It accrues—in tone, in timing, in the way a room feels slightly colder.

If you’re new, you can start here. If you’ve played BLOODMONEY!, callbacks deepen the sting of ordinary moments.

Headphones recommended. The soundscape does as much storytelling as the text.

Experiment on replays: delay a task, skip an upgrade, reverse a habit. The program is meticulous about remembering.

BLOODMONEY 2 treats care as calculus. The math looks simple until you tally what you traded to balance it.

Players craving competitive pressure can raid other vaults in [Steal A Brainrot Unblocked](/games/steal-a-brainrot-unblocked) between Human Expenditure loops.

Between care loops, break for the brutal puzzles inside [Hotline Miami](/games/hotline-miami) to reset your instincts.

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Human Expenditure Program

Tend to Harvey’s needs while a hidden ledger evaluates the ethics of your play.

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One-Button Control

Mouse-only interactions keep the focus on choices, not mechanics.

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Five Minigames

Short reflex tests and care loops that directly affect Harvey’s well-being.

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Memory & Consequence

Actions ripple into later scenes, altering mood, dialogue, and outcomes.

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Pixel Horror Atmosphere

Low-fi art and sound build dread without jump-scare overload.

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Multiple Endings

Your moral tradeoffs determine which closing scene you see.

Opening Story

The program boots, Harvey blinks, and routine becomes ritual. Every small act of care hints at a larger debt from BLOODMONEY! that still hasn’t been paid.

Gameplay Loop

Cycle through feed–play–pet–decide while minigames surface pressure points. The loop is soothing—until it isn’t.

Notable Points

Branching outcomes, in-game currency upgrades, and narrative callbacks to the first game keep short sessions tense and meaningful.

How to Play BLOODMONEY 2

1

Boot the Program

Hit Play and enter the care interface; headphones recommended.

2

Mind the Basics

Use the mouse to feed, play, and interact. Watch Harvey’s responses.

3

Face the Dilemmas

When the program presents choices, prioritize compassion—or profit—and accept the consequences.

4

Chase or Resist Upgrades

Spend in-game currency to unlock new interactions, but note what that incentivizes.

Players

Genre

Pixel horror simulation

Platforms

Web browser

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