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Jujutsu Zero Clans (Roblox)

Reroll clans from the Clan screen, track Grade 1+ pity (0/100), and spend your rolls smarter in Jujutsu Zero. UI labels below match the in-game screen.

How Clans Fit Into the Game

Clans are one of the easiest systems to overspend on in Jujutsu Zero. The reroll button is right there, the pity counter looks tempting, and it’s easy to burn through everything before you’ve even learned the basics.

This page focuses on practical decision-making: how to read the Clan screen, how pity probably works, and how to decide whether to keep rolling or start leveling.

If you want the best experience, treat clans as a long-term upgrade. Early on, consistent progress beats chasing a perfect roll.

TL;DR

Use the Clan screen to roll for a new clan. The UI shows a pity tracker (“Grade 1+ Pity: 0/100”) and the Roll button displays your remaining rolls (example: “Roll (5)”).

If you’re new and short on rolls, keep something playable and start leveling. If you have a lot of free rolls from codes, you can push closer to pity—but don’t burn everything chasing perfection.

Clan Screen (Reroll + Pity)

Jujutsu: Zero clan reroll screen showing Clan: None and Grade 1+ Pity: 0/100
UI confirmed: “Clan: None” and “Grade 1+ Pity: 0/100”.

Confirmed Clan Screen Labels

  • Current clan field: “Clan: None” (no clan assigned).
  • Pity tracker: “Grade 1+ Pity: 0/100”.
  • Roll button shows remaining rolls (example: “Roll (5)”).
  • Extra buttons visible: “+ Clan Bag” and “Save” (behaviour may vary by update).

What “Pity” Usually Means (And Why It Matters)

In most Roblox gacha-style systems, pity is a counter that increases each time you roll without receiving a top-tier result. Once the counter reaches a threshold, your next roll (or a roll within a small window) guarantees a minimum rarity.

In Jujutsu Zero, the label “Grade 1+ Pity: X/100” strongly suggests that at 100 you should receive at least a Grade 1 clan result. The exact behavior can change with updates, so always verify in-game.

The important takeaway is simple: pity is a budgeting tool. It helps you decide whether to stop early after a strong pull, or keep rolling because you’re close to a guaranteed floor.

Keep or Spin? (Fast Rules)

Your situationRecommendation
Under 20 rolls totalKeep a decent roll, start leveling, save rolls for later.
Many free rolls from codesPush closer to pity if your clan feels weak, but stop once you get a strong, usable roll.

A Smart Rolling Strategy (Beginner-Friendly)

If you’re early in Jujutsu Zero, you usually don’t have enough context to judge whether a clan is “good”. That’s why a simple, repeatable strategy works better than vibes.

Use this approach: roll a small number of times to avoid being stuck with “none”, keep the first option that feels playable, then revisit clans later when you actually understand your preferred technique and playstyle.

If you have a big pile of free rolls from Jujutsu Zero codes, you can be more aggressive—but still set a hard limit before you start rolling.

Set a Roll Budget (Do This Before You Click Roll)

  1. Decide your maximum rolls for today (example: 10–30).
  2. Decide your stop condition (example: “anything that feels strong enough to keep playing”).
  3. If you’re close to pity, decide if you’re willing to push to 100 or stop early.
  4. Roll until you hit a stop condition, then stop—don’t “tilt roll” in Jujutsu Zero.

How to Read the Pity Label

  • Look for “Grade 1+ Pity: X/100” under the clan bar on the Clan screen.
  • “Grade 1+” indicates the guaranteed minimum grade (Grade 1 or higher).
  • “X/100” is your current pity progress out of 100.

When Rolling Helps (And When It Doesn’t)

Rolling helps when your current clan genuinely holds you back: you feel weak, your progress is slow, or your build doesn’t match how you want to play Jujutsu Zero.

Rolling does not help when your real issue is fundamentals. If you’re dying because of positioning, not using movement tools, or ignoring the map, a better clan won’t fix that.

A good rule: if your quests and fights feel messy, improve your basics first. If they feel stable but slow, then consider spending more rolls in Jujutsu Zero.

Roll-Saving Tips

  • Redeem codes before you roll so you know your true roll count.
  • Avoid rolling while frustrated—set a budget and stick to it.
  • If you get a solid result, stop and bank the progress. Consistency beats perfection.

Clan Reroll FAQ

What does “Pity 0/100” mean?
It’s a counter toward a guaranteed Grade 1+ result. Confirm in-game whether it triggers exactly at 100 and whether it resets after a high-grade roll.
What does “Roll (5)” mean?
In the UI it most likely indicates your remaining rolls. After you roll, the number should drop.
Should I always push to 100 pity?
Not always. If you’re progressing fine, save rolls for later. Push to pity when you have enough rolls and you’re still stuck on weak clans.
Does pity reset when I get a good clan?
In many systems it resets when you hit the guaranteed tier, but Jujutsu Zero may behave differently. Watch the counter after a high-grade roll to confirm.
What should I do if I’m brand new and my clan is “None”?
Do a few rolls so you aren’t stuck on “None”, then stop and start leveling. In Jujutsu Zero, learning movement and quest routes matters more than chasing the perfect clan on day one.
Is it better to roll early or later?
Later is usually safer. Early in Jujutsu Zero you don’t know your preferred playstyle yet, so it’s easy to waste rolls chasing something you won’t use.
My Clan screen looks different. What now?
Updates can change UI layouts. Look for the pity counter and the roll count, and use the general strategy (budget + stop condition) even if the buttons move in Jujutsu Zero.

Related Jujutsu Zero Guides